House Rules

  • Player Characters will start at Level 8
  • Rules, feats, classes and powers from any WotC Saga Edition source book may be used for character creation
  • Rules from other sources must be discussed with the GM before inclusion
  • Dark Side Points will be handled according to the alternate rules presented below
  • Player Characters start out with at least 4 and no more than 9 Dark Side Points.
  • Destiny Points will not be used in the campaign
  • Wealth will be handled via the Wealth Rules specified below

Dark Side Points Alternate Rules

Replacing the rules for Dark Side Points in the core rulebook (p93), these rules are designed to resemble the morality rules found in the Knights of the Old Republic video game. As a character gains affinity for the Dark or the Light Side of the Force, they find it easier to use Force powers associated with that aspect of the Force, and more difficult to use Force powers associated with the other aspect of the Force.

Light Side Points and Dark Side Points

Each character has two new scores associated with her: Light Side Points (LSP) and Dark Side Points (DSP). A Level 1 character starts with zero LSP and zero DSP. A character with Light Side Points must have a Dark Side Point score of zero; similarly, a character with Dark Side Points must have a Light Side Point score of zero. See the Gaining LSP and DSP and Losing LSP and DSP sections for more details. The maximum DSP or LSP score is 20.

Effects of LSP and DSP

Having LSP or DSP indicates that your character has an affinity to a particular side of the Force, granting you a bonus to Use the Force roles when using Powers of that side of the Force (i.e. powers marked with the Dark Side or Light Side descriptor) and causing an equal penalty to Use the Force roles when using Powers of the other side of the Force. As you progress down the dark or light path, you gain additional uses of a Force Power with the descriptor for your aspect of the Force. When you become fully aligned with one side of the Force (10+ DSP or LSP) you cannot use a Force or Destiny Point to modify your use of a Force Power that is aligned against your side of the Force. Finally, if you are a Paragon of your particular side of the Force (20 LSP or DSP) your knowledge of that aspect of the Force grants you a +2 insight bonus to Use the Force rolls to activate any Force Power not explicitly aligned against your side of the Force. The table below provides an overview:

  Total LSP or DSP Bonus / Penalty Additional Effects
Neutral 0 to 4 0  
Leaning 5 to 9 1 Add one use of a Dark or Light Side Force Power to your Force Power Suite.
Aligned 10 to 14 2 You cannot use a Force or Destiny point to modify your use of Force Powers aligned against you.
Add one use of a Dark or Light Side Force Power to your Force Power Suite.
Engrossed 15 to 19 5 Add one use of a Dark or Light Side Force Power to your Force Power Suite.
Paragon 20 10 +2 to Use the Force roles for Force Powers that do not have the Light Side or Dark Side descriptor.
Add one use of a Dark or Light Side Force Power to your Force Power Suite.

Gaining DSP and LSP

You can only gain Light or Dark Side Points through your actions and choices as a character. Simply using a Force Power with the Dark or Light Side descriptor is not enough; only a deliberate act of kindness and self-sacrifice can warrant a Light Side Point and only a deliberate act of selfishness and villainy can generate a Dark Side Point.

Your GM will tell you if a particular action has generated a LSP or DSP after that action has occurred. As a swift action, you can Search Your Feelings to learn whether or not a particular action will result in a DSP or LSP. See GM Arbitration of DSP and LSP for tips on when a DSP or LSP might be warranted. Remember: your GM always has final say as to whether or not an action warrants a DSP or LSP.

As mentioned above, you cannot have Light Side Points if you already have Dark Side Points and vice versa. If you already have Light Side Points and you gain a Dark Side Point, subtract the point from your Light Side Point score instead of adding the point to your Dark Side Point score. Similarly, if you have Dark Side Points and gain a Light Side Point, subtract from your Dark Side Point score instead.

Losing DSP and LSP

Although you normally lose DSP and LSP as described above by simply performing noble actions when you are Darkly aligned and vice versa, there are other mechanics by which you can lose DSP or LSP.

After spending a day in meditation, you may spend a Force Point to lose a single DSP or LSP. You can never gain a DSP or LSP by spending a Force Point.

Additionally, you can drastically alter your affinity to the Force through Redemption or by Falling. If you are Light aligned and you Fall to the Dark Side, you commit an act of such villainy that you immediately lose all of your Light Side Points. At GM discretion (if the act is particularly foul), you may even gain several Dark Side Points. Conversely, if you are Dark aligned and you are Redeemed, you commit an act of such heroic self-sacrifice that you immediately lose all of your Dark Side Points. If the GM feels that the act was particularly noble you may even gain several Light Side Points.

GM Arbitration of DSP and LSP

Although you have the best feel for your game’s moral compass, there are several factors that you should consider for the purposes of balance. The alternate rules presented here could represent a significant increase in a player’s power, and you will need to be careful how you hand out affinity points or all of your players will be Paragons before you know it.

When a PC is Neutrally aligned, you should feel free handing out Light Side or Dark Side Points relatively frequently to help nudge a PC down a particular path. Once a character has become Aligned (10+ LSP or DSP) with a particular aspect, however, it should be increasingly difficult to gain points for that affinity. Where stealing candy from a baby may have earned a PC a Dark Side Point when the PC was Neutral, it should not be enough to earn a DSP for a Dark Aligned character; instead, ever increasingly devious acts of violence and greed should be necessary to gain DSPs. On the flip side, a single random act of mercy should be enough to cause a Dark Aligned PC to lose a DSP by gaining a LSP for the mercy.

Wealth Modifications

Rather than track individual credits, money and wealth will be handled in the following manner:

Every character has a Wealth Bonus that reflects his or her buying power. It’s a composite of income, credit rating, and savings. Every character gains +1 to this bonus every other level; the Wealth Feat grants +5 to this bonus and can be taken more than once.

Whenever a character wishes to make a purchase, a DC is set based upon the expense and rarity of the item. For each item a character wishes to purchase, (s)he must make a Wealth Roll against the DC for that item. The character may take 10 but not 20 on this roll.

For every successful purchase, the character suffers a cumulative penalty to their Wealth Rolls according to the table below. This penalty is removed every time the character levels.

Item DC Wealth Roll Penalty
0 to 10 -1 for every 5 items purchased
11 to 20 -1
21 to 30 -2
31 to 35 -3
36 to 40 -5
Over 40 -10

In-game Circumstances can modify your Wealth Bonus. As a reward or penalty, the GM can provide either a permanent or a temporary modifier to your Wealth Bonus. A temporary modifier lasts until your next level (even if you never buy anything), while a permanent modifier is retained until circumstances (as determined by the GM) warrant otherwise.

House Rules

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